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This page is only for hardcoding permissions. Meaning these will stay even after a datastore reset.
We recommend hardcoding, due to Roblox’s Datastores sometimes failing or Data Loss, resulting in uncomplete authorization data.
Obviously, this requires some basic knowledge of using Roblox Studio.
To authorize someone in hardcode, go into your Orbit Script and open the Config.
Then open the Folder you currently need.

Players

To authorize a player, expand the Players Folder, and follow these Steps:
  • Create a Configuration Instance with the Name being the username, not the display name, of the player.
  • Add a “Active” attribute as a boolean, and set it to true.
  • Add a “Role” attribute as a string, and set the role name as the value.
  • Add a “UID” attribute as a number, and either set it to -1 or to the UserID of the player.
For all future players you can just clone this and change the player-based values.

Roles

For Roles, you can just clone the Owner or Admin Role, and then change the Attributes inside them.

Groups

Hardcoding Groups currently doesnt work, due to me being a dumbass and forgetting to implement the folder. ~janis